This package provides a ready to use high level dialog capability.
<group>Windows</group> <see>Gtk.Message_Dialog</see>
Button_Abort : constant Message_Dialog_Buttons := 2 ** 5;
Button_All : constant Message_Dialog_Buttons := 2 ** 2;
Button_Cancel : constant Message_Dialog_Buttons := 2 ** 4;
Button_Dont_Show_Again : constant Message_Dialog_Buttons := 2 ** 9;
Button_Help : constant Message_Dialog_Buttons := 2 ** 8;
Button_Ignore : constant Message_Dialog_Buttons := 2 ** 7;
Button_No : constant Message_Dialog_Buttons := 2 ** 1;
Button_None : constant Message_Dialog_Buttons := 0;
Button_OK : constant Message_Dialog_Buttons := 2 ** 3;
type Button_Range is range 0 .. 9;
The range of valid buttons.
Button_Retry : constant Message_Dialog_Buttons := 2 ** 6;
Button_Yes : constant Message_Dialog_Buttons := 2 ** 0;
function Create_Gtk_Dialog
(Msg : Glib.UTF8_String;
Dialog_Type : Message_Dialog_Type := Information;
Title : Glib.UTF8_String := "";
Justification : Gtk_Justification := Justify_Center;
Parent : Gtk.Window.Gtk_Window := null;
Icon_Name : String := "")
return Gtk.Dialog.Gtk_Dialog
Convenience function to create a new dialog. This function was introduced in GtkAda 2.0 to provide a compatibility with Message_Dialog, while using the standard Gtk.Dialog. You should add the buttons yourself, through Gtk.Dialog.Gtk_Dialog, and then display the dialog on the screen through Gtk.Dialog.Run. If Icon_Name is specified, this icon will be displayed instead of the default one. As opposed to Message_Dialog, you can provide your own custom buttons if needed.
function Message_Dialog
(Msg : Glib.UTF8_String;
Dialog_Type : Message_Dialog_Type := Information;
Buttons : Message_Dialog_Buttons := Button_OK or Button_Help;
Default_Button : Message_Dialog_Buttons := Button_OK;
Help_Msg : Glib.UTF8_String := "";
Title : Glib.UTF8_String := "";
Justification : Gtk_Justification := Justify_Center;
Parent : Gtk.Window.Gtk_Window := null;
Icon_Name : String := "")
return Message_Dialog_Buttons
Display a message dialog box centered on the mouse. This will create a dialog box containing the specified message. Dialog_Type indicates the purpose of the dialog. Buttons indicates which buttons should appear in the dialog. Help_Msg is the message displayed in a separate dialog box when the help button is pressed while the dialog is displayed. If Help_Msg is null, a dialog containing the message "No help available" will be displayed. In both cases, the dialog displayed will only have a OK button. If Title is null, a default title will be chosen depending on the value of Dialog_Type. If Icon_Name is specified, this icon will be displayed instead of the default one. The dialog will be centered with regards to Parent
This function will return only after the user pressed one of the buttons or deleted the dialog, by running an additional level of main loop. One of the following values will be returned:
Button_None
Button_Abort
Button_Yes
Button_Ok
Button_Retry
Button_No
Button_Cancel
Button_Ignore
Button_All
type Message_Dialog_Buttons is mod 2 ** 32;
Define the set of values a button in a message dialog box can have.
type Message_Dialog_Type is
(Warning,
Error,
Information,
Confirmation,
Custom
);
Define the values describing the type of message box. Used by the Message_Dialog function.
Message box with a yellow exclamation point.
Message box with a red stop sign.
Message box with a blue "i".
Message box with a blue question mark.